Page 30                                             Spring 1991

You might find this pattern easier to start, at least initially, if the left-handed passer has three clubs. If that's you and you still have trou­ble getting the first throw off, try starting with two clubs in the right hand and one in the left, making the first throw be a self from the right at the same time as your partner starts with a right hand pass. Follow your right self with a left (diagonal) pass and you're underway. Remember to keep the passes high enough to be doubles.

 

SEVEN CLUBS LEFT HANDED

If both you and your partner can do the left handed part of seven crossing above, then you might as well try a straight seven left hand­ed, with both of you passing left handed straight across (no diagonals). When you're passing left handed, you may exhibit bad habits that you don't have right handed. For instance, make sure you're passing from outside of your (left) leg, and keep the passes lofty. In fact, go back and read the beginning section above on learn­ing to pass seven clubs, and apply the ideas there to your left handed seven. And if you master seven doubles left handed, go back and try seven singles and doubles left handed, then even seven singles.

 

RIGHT AND LEFT FEED WITH 11 CLUBS

If you add a right handed seven-club passer to a duo passing seven left-handed, you get a challenging ll-club feed. The feeder passes with both hands: right-handed to a feedee who is just passing seven right handed and left hand­ed to the other feedee passing seven left handed. Try it with doubles.

 

SEVEN CLUBS IN A 3 COUNT

Since the 3-count has been gaining popu­larity with six-club jugglers, here's the 3-count for seven clubs. In a 3-count pattern, you pass a club every 3 counts, that is, every 3 throws counting both hands: pass, self, self. So each juggler passes alternately from the right and left hands.  In the seven club 3-count, we'll pass doubles, with one person making only diagonal passes (right-to-right and left-to-Ieft) and the other person making only straight passes (right-to-Ieft and left-to-right) as in Fig. 7. Start with the straight passer having two clubs in each hand and the other juggler having two clubs in the left and one in the right.

 

The straight passer starts with a right-to­left double and then just continues in the 3-count (double, self, self, double, self, self).

 

The diagonal passer starts one-half count after the straight passer starts and first throws a left self, then a right-to-right double and continues the 3-count (self, double, self, self, double, self, self). This starting delay is only half the delay (1 count) in the start of a normal seven doubles pattern. The 1/2-count delay makes the diagonal passes occur 1 1/2 counts after and 1 1/2 counts before a straight pass from the other juggler - so the pattern is symmetrical.

 

The general rule to remember for starting the seven-club 3-count is this. The first person (with four clubs) starts with a pass toward the hand that has two clubs, and the second person (three clubs) does a self 1/2 count later followed by a pass. Of course, one person has to throw diagonally and one straight, but it doesn't matter which one starts.

 

3-COUNT FEED WITH 11 CLUBS

You can make the 3-count into a feed by adding one or two people with four clubs each to create an ll-club 3-count feed or a 15-club 1­count typewriter feed. These two patterns are described for 9 clubs and 12 clubs in Juggler's World, vol. 40, no. 3. The extra clubs don't change the basic pattern of passes for anybody, although they do change the start. Be sure to have the feedees start passing 1 count apart. In the 3-ct feed, the feeder does pass, pass, self. In the typewriter feed, the feeder has no selves.

 

SEVEN CLUBS IN A 1-COUNT

This might be considered the ultimate seven club pattern, since both jugglers are pass­ing every club, with no selves at all. Like the 3-count above, one juggler passes diagonally and one straight (Fig. 7).

 

This pattern can be done with singles or doubles (or a combination!). It is slower with doubles, but easier to keep under control (easi­er to see where your passes are going) with singles. If you try singles, keep them slow, that is high and lofty, spinning slowly.

 

To start the 1-count, decide who will throw straight and who diagonally. Now the person with four clubs starts by passing toward the hand that has only one club. The second person starts quickly thereafter, passing from the hand with two clubs (the right, probably, if that's the most comfortable). Now you both just alternate passing from right and left, making sure your throws are of the proper kind (diago­nal or straight).

 

Here are some techniques that can be used to make the 1-count manageable. First, try to make your throws arrive just outside the shoulder at shoulder level, and keep them slow and high. The person who is throwing diago­nals should throw from in front of the leg to just outside the shoulder. The person throwing straight should throw from well outside the leg to outside the shoulder. This will help avoid collisions by keeping the clubs all in their own lanes. As usual, watching your passes will help you keep them accurate.

 

SLOW FAST

In the slow-fast pattern, the slow juggler passes from both the right and left hands, whereas the fast juggler passes to both hands. The slow juggler has no selves, only passes. The fast juggler has selves plus passes and makes twice as many throws in the same amount of time. Fig. 8 shows all the throws. The easiest way to do this pattern with seven clubs is proba­bly with doubles, but you might also try singles or singles and doubles.

 

Let's have the fast juggler start with four clubs and pass first a right-to-left double, then a left self, a right -to-right double, and another left self. That's the whole pattern. Basically, the fast juggler feeds the slow juggler's two hands, with doubles.  The slow juggler has three clubs, two in the right hand. Approximately half a count after the fast juggler starts, the slow juggler starts, with the sequence: right-to-Ieft double, left-to­left double. That's all, because the slow person has no selves.

 

The key is for the slow juggler to go as slow as is reasonable, passing only when neces­sary. The slow juggler controls the speed of the overall pattern, and since the fast person may be a little pressed for time, the slow juggler should keep things from getting too fast

 

There's one likely collision problem, because the jugglers' two diagonal throws cross somewhat close together. The fast juggler can help avoid a collision there by throwing right­to-right passes that arrive outside, or at least definitely not inside. It's also useful to throw those passes from a little bit inside the right leg, as the hand tosses diagonally toward just outside the slow person's right shoulder. Throwing this pass from inside in this way helps get it quickly out of the way of the following diagonal from the slow juggler's left hand.

 

BACK-TO-BACK AND FRONT-TO-BACK

These patterns can be done in the same fashion as their six-club variants. Things are just a little faster with seven. One interesting facet is that these patterns are syncopated with six clubs because the pass is higher and slower than the self. But the seventh club speeds things up and evens out the rhythm. Note that in front-to-back one person passes left handed and the other right handed. It's probably easier with the drop back done left handed (so why not try the other way too!).

 

TRICKS IN SEVEN-CLUB PATTERNS

All the usual sorts of trick throws can be done with seven club patterns. For instance, try throwing chops, flats, early passes (doubles or triples), under the leg, etc. In particular, if you're passing doubles, you can throw an early triple from the hand that isn't usually passing, or a late triple to the hand that isn't usually catching passes. But you can't throw early passes if you don't have any selves (e.g., in a 1-count).

 

IN CONCLUSION ...

Many patterns extend naturally from six to seven clubs. Try your favorite six-club variations with one more club. Passing seven clubs has the advantage that since seven is odd you can have symmetric crossing variations without collisions.

 

If you have any comments or suggestions for Juggler's Workshop, you can write to Juggler's Workshop, Palo Alto,  or call: Martin Frost.

<--- Previous Page

Return to Main Index

Next Page --->