Page 31 Summer 1991
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         A Notation for Juggling Tricks. A LOT of Juggling Tricks. By
            Bruce Tiemann and Bengt Magnusson 
 From
            time to time, jugglers come up with new patterns that look interesting,
            and are relatively easy to do once you get the idea. But often
            they're hard to explain or describe. There is a way. In this
            article, a notation
            will be presented that not only simplifies the description of
            tricks, but also, because
            of its mathematical basis, permits an analysis that generates
            literally an infinite number of tricks. 
 Readers
            familiar with a letter by Charlie Simpson, (JW,
            Winter 86, p. 31) will find little new here as far as the
            notation is concerned. One difference, though, is that instead of
            using our notation merely to compile a library
            of tricks, it can be used to generate all possible tricks
            within certain constraints. To give credit where it is due, the
            notation as presented here was independently (and previously)
            invented by Paul Klimek, with whom we have had helpful discussions. 
 The
            notation applies to one juggler with two hands, throwing alternately
            left-right-Ieft-right in a steady pattern. However, it is easily
            generalized beyond these constraints to passing patterns with any
            number of hands, to multiplex patterns where more than one object is
            thrown or caught at a time, and to in-sync patterns where the hands
            throw together or in a syncopated rhythm. We welcome those
            interested to pursue other applications. 
 The
            notation here applies to throw heights relative to one another. It
            is blind to the identity of the objects, applying equally to balls,
            clubs, rings, or whatever. For the time being, we'll call them
            balls. It is also blind to 'tricks" like backcrosses, Mills'
            mess, under-the-Ieg throws or other such things where the throw
            height (actually the away-from-hand time) is the same as it would
            have been in the normal cascade. 
 In
            other words, these examples aren't tricks in the sense that
            something is changing from the notation's point of view - they are
            all just the ordinary cascade. However, tricks such as the shower,
            the half shower, the chase (three balls in a five pattern) and an
            infinite number of similar yet distinct tricks exist that can be
            done without the juggler making any kind
            of funny throws - just by varying the throw heights between
            consecutive throws. 
 In
            this notation, a trick is represented by a string of numbers. Each
            number in the string corresponds to one throw, e.g. a string of five
            numbers represents five consecutive throws. Since the hands are
            understood in this article to throw alternately, the first, third,
            fifth, etc. numbers in the string apply to one hand, the rest apply
            to the other. 
 The
            value of the number dictates how high the throw is. It is
            numerically equal to the number of balls that would be juggled if
            every throw were that value. For
            example, a 3 is the kind of throw made every time in a three
            cascade, a rather low throw across from one hand to the other. A 4
            is a somewhat higher throw (higher because the handspeed is
            understood to be fixed at the three ball speed) that goes to the
            same hand that threw it. A 5 is a rather high throw that crosses, a
            6 is a very high throw that lands in the hand that threw it, etc. 
 Figures
            one and two show the odd throws and the even throws up to 10 on the
            same scale, which is for a six foot tall juggler making 2.5 throws
            per second out of each hand, and assuming that catches in one hand
            are exactly coincident with releases made from the other hand. (We
            feel these are typical or representative values.) These figures can
            be used to compare against other "juggletoons." 
 One other thing: the average of all the throw-height numbers in a trick is the same as the number of balls being juggled-which is obvious if all the throws have the same value, but is true in general. (More later.) 
 
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        Figure
        1- (left) The odd throws cross sides. The 1 throw is handed directly
        from hand to hand. Figure 2- (right) The even throws land in the same hand that threw them. A tossed 2 would go up only two inches.  | 
    
 
        Figure 3---The diagram notation. This ball got a 3.  |