Page 33                                                  Summer  1991

Assigning a computer to find all possible tricks is straightforward, as the tricks are closely related to the concept of permutations. The number of different tricks at a given word length is roughly proportional to the factorial of the word length. (The.factorial function starts small and grows really fast. For example, there is only one "trick" at word length one but thousands at word length six.) There is no need to stop at 491. Since there is no limit to the word length, there is no end to the list of tricks. We now give a list of some tricks you can try.

 

3 balls: 4 2; 4 4 1 (This is probably the most elementary trick that is not widely known. When run, i.e. 4 4 1 4 41 4 41, it resembles the box pattern but yet is quite different. Note that the 1 throws go left and right, though with a different ball each time.); 4 4 4 0; 5 3 1; 4 5 1 4 1; 6 3 1 6 1 3 1

 

4 balls: 5 3 (the half shower); 5 5 2; 5 5 51; 5 5 5 5 0; (Notice a pattern in these four tricks?)  

 

Also try 6 3 3; 6 4 5 1; 5 6 4 1; 6 6 3 ; 7 5 3 1; 7 3 4 5 ; and 5 6 6 1 5 1. This last one made a big show at the convention and was was used by three competitors. 5 5 6 1 3 is interesting because you can run 5 6 1 as many times as you like before the 3 ends the trick and returns you to the fountain. That is, 5 5 6 1 5 6 1 56 1 3 is also a valid trick.

 

Figure 8-The 441 run continuously. This is probably the simplest trick not widely known. A different ball (traced) gets 1 every time.

 

 

 

Klimek calls 5 6 1 an excited state trick: it can't be done directly from the fountain, you throw a single 5 first. To start it cold, start with three in one hand and one in the other, and throw the first one from the hand with three in it. Another excited state trick is 6 6 1 6 1. Can you see how to "get into" it from the fountain?

 

The diagram notation may help. 5 balls: 6 4; 6 6 3 (3s are hard. They're so low you need to look down to see them, unlike 1s which are lower but can be done blind.) ; 6 6 6 2; 6 6 6 6 1; 6 6 6 6 6 0 (seem familiar?); 7 4 4; 7 7 3 3; 7 5 7 5 1; 7 7 7 3 1; 7 5 6 2; 8 5 5 2; 8 4 4 4; 8 8 4 4 1; 8 8 5 3 1; 9 5 5 5 1; 9 7 5 3 1; 1 0 5 5 5 5 0. For the daring, 6 6 6 7 1 7 7 7 1 6 1 will provide hours of amusement. Some excited state tricks are 7 7 1 (a 6 6 or a 7 5 will get you started), 7 5 7 1 (the poor man's six ball half shower), and 7 7 7 1 7 1.

 

If you're ready for tricks with six or more, work them out yourself, or send for the computer program. (It has been posted on the juggler's listserver.) You might also want to try the above as four or five club tricks. At the 1990 LA convention, Jason Garfield tried to do a head roll (head spin? What are these called, anyway?) with five clubs. Since a head roll is a 3, he needed a five object pattern with a 3 in it. After a boast and several misses on his own, (he tried the 7 7 7 3 1 without our prompting) we told him  about the 6 6 3. He got it on the second or third try, and then did a neck roll, a single spin butterfly throw, and a chin sweep each on the first try.

 

In summary, we have proposed a notation for juggling tricks that involve differing throw heights. It simplifies the description of these patterns. Also, if you're looking for new directions in your juggling, don't get cross at the occult! Look to the numbers instead, as the mathematical basis for this system leads to a large class of new tricks at all levels of difficulty.

 

Correspondence is welcome. I prefer e-mail but also give my real address. Bruce Tiemann,  Caltech, Pasadena, CA.

 

(Bruce Tiemann has a B.S. in chemistry from Caltech and now works there studying nonlinear optical materials. In addition to juggling numbers, so to speak, his other interests are amateur radio and building lasers.)

 

* This paper is dedicated to the memory of Bengt Magnusson. May he now find the peace he did not in his life.

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