Page 31 Fall 1991
Juggler's Workshop Copyright 1991 by Martin Frost The
Winter 1990-91 Juggler's World
reviewed the recent book by George Gillson, Beyond
the Cascade: Step-by-Step Guides to 88 Classic 3-Ball
Juggling Tricks. For your
edification, we are reprinting here selected tricks from
Gillson's book. The tricks appearing here include some relatively
simple variations as well as some more challenging and impressive
ones, including Burke's Barrage. These tricks, including the
diagrams, are reprinted by the kind permission of the publisher of Beyond
the Cascade, Larry Swanson of Cascade Books,Seattle, WA.
Introduction To
make learning the tricks as easy as possible, each throw and each
catch is described step by step, with accompanying step-by-step
diagrams. In this way you can almost see the trick slowly
unfolding-like watching a slow-motion or, even better, a stop-motion
juggling act.
As
drawn, the diagrams represent what you, the juggler, see as you
execute the trick, and the balls are numbered in the sequence in
which they are thrown. Reachunder The
Reachunder's key feature - a throw straight up that is aIlowed to
drop low enough for an under-the-arm catch (!)--creates a
distinctly new juggle with a personality all its own. And, as you
shall see, the Reachunder then leads to another fascinating
variation as well. Start
with the Cascade pattern. Then ... (Figure
1). Instead of a regular throw, LH tosses 1 up a few inches and
slightly to the left (!) and catches the ball incoming from
the right.
(Figure
2). RH cascades 2 to the left and
then reaches under the left arm to catch 1 descending at the fur
left.
.
(Figure
3). LH, meanwhile, has carried 3 to the center of the juggle space
and tosses it short and low to the right, then goes back left to
catch 2. (Figure
4). RH tosses 1 straight up the middle, then catches 3 just
to the right. Now
repeat Steps 1-4, and so on.
The
variation on the Reachunder that I mentioned above is achieved by
simply changing Step 4 to produce a wonderful circling effecta
total transformation of the original pattern. Here's
the change: (Figure
5). RH, having just caught 1 at the far left (Step 2), carries it
low to the right and continues the circular movement with a
reverse cascade toss of 1 to the left; then catches 3 at the right
middle.
Pistons In
this trick, as in Mills' Mess and similar patterns, the hands keep
crossing and uncrossing. However, unlike those more advanced
moves, there are no carries in Pistons. The hands cross to
make catches, but each ball remains in the same column
throughout, popping straight up and down. The juggle has a
6-step cycle, the tosses settling into a left - middle-right,
left-middle-right sequence. Of course, this order can be reversed,
as can the way the arms cross (left over right, or right over left),
as you will see.
Start
with 1 and 3 in the LH and 2 in the RH and note: After each
catch, keep that hand at that position until it makes a throw.
(Figure
6) LH tosses 1 up at the middle (and, on subsequent cycles,
catches 3). (Figure
7). RH tosses 2 up at the right and catches 1.
(Figure 8). LH tosses 3 up at the left, reaches over the right arm and catches 2.
(Figure
9) RH tosses 1 and catches 3.
(Figure
10). LH tosses 2 and
catches 1.
You
can now repeat Steps 1-6 for a new cycle of throws and catches.
Now here's something interesting: Notice that at Step 3 the pattern calls for a reach over the right arm to catch 2. However, after you have the pattern under control, you might want to give it a bit more vertical symmetry by reaching under the right arm on this move. With practice, you will be able to alternate-over, under, over, under, and so on. It's a subtle aesthetic nuance, I admit, and your audience might not even notice the difference, but for stylistic purists, I know that this suggestion will be heartily welcomed as relief from a painful asymmetry. |
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