Page 31 Summer 1992
Thus
the throws in one cycle are thrown at eight different times, with each
throw very soon after the previous
one. Those eight throws are numbers 1 to 4 in each of Figs. 2 and 3;
note that each numbered feeder's pass comes slightly after the
correspondingly numbered feedee pass.
To
help avoid collisions, the feedees should make their outside diagonal
throws (2 and 3 in Fig. 3) from in front of the body. And these same
two throws should arrive at the feeder a little wide.
Now
to make the pattern even more exciting, the feeder can throw at random
to individual hands of each feedee! That is, the feeder can throw to
the "wrong" hand of the correct feedee. The feedee can
respond either by passing from that "wrong" hand or by
reaching across and catching with the "correct" hand (after
passing from it). And of course, the feedees are free to reach across
and catch with the "wrong" hand at any time, as in the
normal Slow-Fast. You may even find that the feeder occasionally
throws to the wrong hand by mistake, so it's good to be able to handle
such throws (e.g., practice them in a plain Slow-Fast).
Finally,
we can reverse this pattern so that, instead of having the feedees'
passes cross in front of the feeder, the feeder's passes all cross to
the opposite feedee (still feeding one feedee's two hands from each of
the feeder's hands). To see where each hand passes, just reverse the
arrows in Figs. 2 and 3. This maybe safer for the feedee, but you'll
want to try both versions. 14-Club
Box In
the Winter issue, we described the box,
a formation made up of two independent pairs of passers arranged so
that the two sets of passes cross at right angles (see Fig. 4).
Although the most common box involves only 12 clubs, a very pretty
version is the 14-club box, in which each of the two pairs passes
seven clubs in a normal 2-count, throwing doubles.
To
simplify the start, select one person to always start first, with four
clubs. The next person clockwise should also have four clubs and start
next. The one critical thing here is the timing of that second
person's start. It should be half a count after the pass from the
first person. That half count is half the time that the three-club
holder waits after the four-club holder starts in a seven club passing
pattern. In other words, the second starter in the 14-club box starts
exactly halfway between the starts of the two people in the other
pair.
The
third and fourth people in this box just start normally with their
partners, passing seven with doubles. So the one person who controls
the timing is the second starter. With a good start as described,
clubs from the four passers should go through the middle of the box in
an even sequence-l ,2,3,4-with each pair a half-count apart.
Once
you've gotten started, it's important for everyone to keep juggling at
the same speed, or that half-count spacing will deteriorate and you'll
have collisions. To keep the two independent passing pairs in sync,
each of you should try to throw each pass just after a pass done by
the person on your right (one-half count after, to be precise, but the
important thing is that it is definitely after). With each of the four
jugglers trying to pay attention to the right-hand corner person this
way, slight variations in the timing are corrected and it is
relatively easy to keep a reasonable spacing between crossing clubs.
Just a slight glance toward your corner is all you need in order to
see when that pass is made.
It
is possible, but somewhat harder, to do a 14-club box in which two
adjacent people pass simultaneously, followed by the other two people
passing simultaneously. In this case, the start is easier since any
two adjacent people can start together, but the timing must be more
precise. It's very important here, as with a simultaneous 12-club box,
to make all the throws wide-both at the throw and at the catch-since
this provides more slack in avoiding collisions. Really try to throw
from well outside your leg, say a foot or more, to a point similarly
outside your partner's shoulder.
Either
version of the 14-club box can also be done with singles, but the
timing will need to be quite precise, so be sure both pairs can pass
seven singles at the same speed. To practice matching the speeds,
arrange the two pairs parallel instead of crossing and try staying
exactly in sync while passing seven clubs each (with no risk of
collisions). Then try the box and watch your corner as described
above to keep the timing right.
Beyond
Bruno's Nightmare: The Turbo and More For
you experts at Bruno's Nightmare (see the Summer 1990 issue), here are
some additional challenges. The basic one, which is not all that
difficult, is the Turbo version.
In
the original version, one of three jugglers feeds the other two for
five passes while those two feedees change places, and then you start
over with the feedee who went behind being the new feeder. In the
Turbo version, nothing changes except that the number of passes for
each feeder is reduced from five to three. You do have to move a
little faster in getting from one side of the feed to the other
though. And the feeder must be sure to lead the two feedees, since
they can't afford to wait for a club to arrive before moving.
Mastering this pattern will really help you to solidify your
techniques for juggling while on the move.
Another
speeded up Nightmare can be achieved by having everyone add a
left-hand pass after each normal right-hand pass (in the regular
five-pass Nightmare, or if you want to try it, in the Turbo version).
Now you learn to lead a moving juggler with two clubs, one from each
hand. While feeding, you thus make ten consecutive passes (five from
each hand, with no selves). The feedees' pattern is (counting both
hands); pass-pass self-self.
Finally,
it's possible to do Bruno's Nightmare with 10 clubs (based on a
10-club feed) or even 11-clubs (an 11-club feed, passing
triples),although the 11-club version is really a killer. The workings
of these patterns are left as an exercise to the reader. |