Page 35 Spring 1994
Doubles
and Triples for Every Passing Pattern BY
MARTIN FROST
Most
club passers know the basic doubles and triples,
Basic
Doubles: Early and Late When
passing a 2-count (every one) or 4-count (every other), the simplest
trick is the early double. Let's assume you're passing six clubs right
handed. Instead of making a normal single-spin pass from
This
early double from your left should not spin faster than a normal
single, but it should go higher, high enough so that it has time to
spin twice before reaching your partner's left hand. And it should
arrive, fully spun, at exactly the same place as a good
right-hand single would, just outside your partner's left
shoulder. After you throw an early double from the left, your right
hand gets to pause because your left hand didn't throw it a club.
Another
type of double you can throw is the late double. This is done with the
very same club that you would have passed as a single. But instead of
passing a straight right-hand single to your partner's left, throw a
right-hand double-spin pass to your partner's right hand. With a
right-hand late double, your partner doesn't receive a pass in the
left hand, so that left hand gets to pause while the double is coming
down to the right.
Whereas
the early double is thrown early to the usual hand, the late
double arrives late in the other hand. An early double can be
thrown in any pattern in which you have
a self to omit. A late double can only
When
you're learning to throw doubles, make sure you throw them high. Don't
use much wrist - you don't want or need extra spin. Just use your arm
to throw high enough to provide the time your partner needs before the
double comes down. That time
also allows the club to spin twice.
Early
and Late Doubles in a 3-Count
In
a 3-count (pass, self, self), you're alternating passing from the
right and left, so you can throw an early double from either hand.
Just throw a diagonal double one count before you would have thrown a
straight single (which you don't throw). As usual, pause after you
throw an early double.
The
easiest way to think of when to throw this early double in a 3-count
is that it is thrown by the same hand as the previous normal single.
That's two counts after the last pass (hence from the same hand). This
is one count before the pass it replaces, which is our rule for an
early double. The early double always arrives at the same time as the
single it replaced would have, so the receiver doesn't have to do
anything special to accommodate it (except see it), in a 3-count or
any other pattern.
The
late double also works fine in a 3count and is thrown just as in a
2-count. The hand that would have passed a straight single, throws a
diagonal double (make sure it's high enough). The receiver as usual
has to pause, skipping one self throw, to receive the late double.
Since you're passing with both hands, you can throw the late double
from either hand. Early
Triples The
triple is just a much higher throw high enough to spin three times
before reaching your partner. The doubles we've described are diagonal
throws (R to R or L to L), but the triples are straight (R to L or L
to R).
If
you're doing a pattern with two or more selves in a row, you can throw
an early triple. This might be called an earlyearly triple, since it
is thrown two counts early and you pause for two counts after
you throw it. As with the early double, the early triple arrives on
time. Both the 3
In
a 3-count, the time to throw - two counts before the normal pass - is
one count after the previous pass. Thus throw a straight triple
immediately after a normal pass. The sequence is either of the
following, depending on which hand you want to throw the triple with:
R-single,
L-triple, pause, pause, self, self L-single, R-triple, pause, pause,
self, self
In
a 4-count, the early triple's time - two
R-single,
L-self, R-triple, pause, pause, self, self, self.
Late
Triples A
late triple works if your partner's pattern has two selves in a row,
because the late triple arrives two counts late, forcing your partner
to pause for two counts and thus to omit two selves. The late triple
is thrown when you would throw a normal single, and it is thrown
straight, to the normal hand. This works in a 3-count or a 4count.
Note that in a 3-count, the receiver will omit both selves while the
late triple is in the air and then pass from the hand that catches the
triple.
The
Rule for High Throws You
may have noticed above that wherever a double or triple is involved,
there are one or two pauses, where throws are omitted. It's not
necessary for the same person to have all the pauses, although in the
patterns above that is the case. You could, for instance, throw an
early-late triple in a 3-count, giving each person one pause
(described later).
The
throws that get omitted because of a double or triple are those from
the hands that the special pass has skipped past in the base pattern.
For instance, an early double in a 2-count skips your right hand and
goes directly to your partner's left-so your right pauses. A
right-hand late triple in a 3-count skips your partner's left and then
the right, so those two hands pause. |