Page 35                                                         Fall 1996

 

Juggler's Workshop

         

UNEXPECTED PASSING VARIATIONS

by Martin Frost

 

Here are some unusual patterns that require a little stretch of the normal passing model. I hope that these ideas will provoke you into stretching or abandoning other standards of passing and thus into inventing patterns that you might not otherwise have thought of.

 

The Shooting Star Revisited

At Stanford this summer, we came up with an unusual extension of the Shooting Star.

Remember that the Shooting Star (Juggler's Workshop, Fall 1994 ) is a five-person, nine­club star formation with one person missing (hence four people) and one person starting with no clubs. Fig. 1 shows the pattern.

Juggler C starts with no clubs, and juggler E didn't show up. The dotted lines show where the passes go. The solid lines show two possible routes for juggler B to take to get to E's empty position after running out of clubs (because the missing person E is not throwing B any clubs). Each person in turn, when out of clubs, runs to the newly emptied spot in a similar fashion (via either route).

 

The basic pattern uses nine clubs, but you can give one or two clubs to the person who otherwise would have no clubs initially (C in the figure), for a total

of ten or eleven. Then you run to a new spot, not when you're out of clubs, but when you're down to as many clubs as C started with (one or two). You take those one or two clubs with you to the new spot, ready to catch an incoming pass as you get there.

 

With ten clubs, after every other pass someone runs, but with eleven clubs, after every pass someone is running - so each person runs every few seconds. That's a lot of running and you can get tired quickly (well, we did), so I decided that it would be nice to be able to keep the eleven-club pattern going but allow people to take a break from running now and then. This leads us to the Big Bang, which allows arbitrary resting time.

 

The Big Bang

We start with an 11-club Shooting Star, but whenever it's your turn to run, you can choose to run or you can choose to stay put. If you stay put, then we have the Big Bang (we'll see why it's called that!). The person who normally passes to you still does. But that pass, instead of being a regular star pass becomes a "funky" pass, which as you might guess is a little odd. Fig. 2 shows the formation that results if B in Fig.  chooses not to run. C is still passing to B, but is now standing just to B's right instead of being across the star, and C throws a funky pass to the left to B's left hand (we're assuming right  handed passing here). 

 

There is one major impediment to the funky pass from C to B, namely the pass from A to C. To avoid hitting that club coming from A, C should turn to face B and then pass from way inside to a nice high spot on B's left. Until you turn to face B, you can pass from way inside (essentially from your left side with your R hand) and under your left arm. The idea is simply to keep your passes to B outside of the channel that Ns passes are taking to you.

 

Also, don't throw late or you'll really be in trouble. However, don't throw early either, because you actually have a second club to avoid, namely B's pass to D. Throw high and lofty, both to avoid that club and to allow for the fact that your pass to B is shorter than the other passes in the star.

 

After a few unsuccessful tries at avoiding those two potential collisions (while maintaining the star rhythm carefully to avoid the usual potential star collisions!), you may think you understand why it's called the Big Bang!

 

But actually, there is an even better reason. Once you actually master the pattern, you'll notice, especially if you're in D's position, a very interesting visual effect: Three clubs seem to come into being at once, all heading out in different directions from one spot - the Big Bang of club creation.

 

To learn the Shooting Star you don't actually have to do the Shooting Star. In fact, of course, you can do the Big Bang with twelve (or more!) clubs and no hole (if you're not shooting). But if you want to, you can go back and forth between the two eleven-club patterns, simply on the whim of individuals deciding whether or not to shoot the star (to run, that is). It is a bit tricky to instantly have to adjust your throw, if you're in C's position and don't know where B is going to be. But give it a try and just remember that right after you shoot, the person on your left mayor may not shoot, but you have to pass to that person in either case, whether with a normal star pass or with a funky pass to your left. It's probably best, if you're doing this at random, to simply face to the left after you shoot in case the next person doesn't. It helps to know as early as possible whether the next person is shooting or not (that is, whether you have to throw funky), so watch them carefully. Initially at least, I recommend simply announcing in advance whenever you are not running (maybe say, "funky, please" as you request that type of throw from your club supplier).

 

Oh, one more thing, after you have chosen not to run, you can't resume running until the hole gets back around to you, since you normally run as the (last) hole is being thrown to you. Your partners can shorten this wait quite a bit by passing the hole immediately each time one of them gets it instead of keeping the hole in its original spot in the sequence of clubs. When you are finally about to run again, it's probably best to let your partners know that you're going, although this isn't strictly necessary if you leave as a hole is passed to you. The nice thing is that you now can take a breather whenever you want in the 11-club Shooting Star. Have fun.

 

Jim's Jam

This extreme (but not physically demanding) two-person six-club pattern was created by Jim Brennan of Lincoln, Nebraska. I learned it from Steve Otteson in Rapid City this summer, along with a nice variation. The idea in Jim's Jam is that each hand, in turn, feeds all the hands, including itself.

 

Your right hand feeds all four hands, then your left does the same. In addition to the four throws to the four hands, there is one additional self which is necessary in order to get a club to your feeding hand. That makes a total of five throws in each half of the pattern. The two jugglers are doing the same things at the same times.

Here's the first half of the throw sequence:

R to R self

R to L pass (straight)

L to R self

R to R pass (diagonal)

R to L self

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