Page 33 Winter 1993-94
The
first role (Hovey's own) in his pattern has four consecutive
passes - inside, inside, outside, outside (RLRL) - and then two
selves (RL) (see Fig. 1). The second role (originally Larry Pisani's) also has four consecutive passes, but it starts with only one pass (R - outside) and then two selves (LR). From there on, it alternates four passes - inside, inside, outside, outside (LRLR) - and two selves (LR) (see Fig. 2). This role is actually the mirror image of the first role, except for starting at a different place in the sequence; in one the consecutive passes are RL and in the other they are LR. The
third role (originally Judy Finelli's) is distinctly different
from the first two since there are never four passes in a row. The
third person has a self (R) followed by two passes - outside,
inside (LR). Then another self (L) and two more passes -
outside, inside (RL) (see Fig. 3). Each pair of consecutive passes
is thrown to one person; the first pair goes to the person on the
left ("Hovey") and the second pair goes to the Hovey
says that he and his partners never got further than about
With the aid of modern clubs and modern lefthanded passing experiences, Hovey, Laurie, Epstein and I managed to get through three repetitions of the cycle at Leeds after Hovey had taught it to us.
Public
Nightmares Through
some unknown route down from the original four dreamers,
"Hovey's Nightmare" seems to have become known as a
6-count triangle with everyone doing pass-pass-self and with an
exchange between two jugglers on each count. As in
In
fact, there are two patterns that fit this description. One was
published as Hovey's Nightmare by Dingman in Patterns. The
book suggests doing both the Nightmare and a variation, namely
doing the Nightmare backwards to get "a reverse
nightmare," which is in fact the pattern published nine
months ago in Juggler's Workshop. The difference between these two
variations is simple. They are mirror images of each other. In
both, the sequence for everyone is: inside, inside, self, outside,
outside, self. In one, the two consecutive inside passes are
done right, left. In the other they are done left, right.
These variations of the original Nightmare may have come about because someone relaying the pattern knew only that one role did pass-pass-self and thought that the other two roles were the same. We may never know for sure the exact derivation. Perhaps this variation survived by itself because Hovey's original version was harder to remember. Well, just as we help some endangered species of life to survive, we're giving Hovey's Original a new breath of life now.
The
Collected Nightmares It
turns out that there are actually eight distinct 6-count triangles
in which each person throws to all six hands once each cycle, with
each count having two people exchanging clubs. I'll call these
patterns
At
each count in a triangle pattern, you have three possible hands to
throw to. You can make an inside pass, an outside pass or a self.
In Fig. 4 strings of six letters show the six throws for each of
the three jugglers (whom we'll call A, B and C) in each
Note
that I don't care where these patterns are actually started within
the six counts, although I always notate them starting with a
right. Starting in the middle with the appropriate hand doesn't
change the pattern. So II00ss is the same as OOssII and ssIIOO,
but these are different From I00ssl, OssIIO, and sIIOOs, which all
represent the mirror image of IIOOss. This is because if you shift
the string over by one position, all the rights become lefts and
vice versa (remember that the first letter represents a right).
Each
of Nightmares 1 through 4 in Fig. 4 has all three people doing
the same thing, namely throwing four passes in a row and then
two selves. The four consecutive passes are thrown two to one
person and then two to the other. (An "0I" or
"I0" sequence always represents two consecutive passes
to the same person.) The three people start at the three
different right-hand points in the same 6-count sequence, one
with an inside, one an outside and one a self. (They could just
as well start at the three different left-hand points if you
want.)
Nightmares
5 and 6 also have everyone doing the same thing, this time pass-passself.
These two are the versions described previously in Juggler's
Workshop and in Patterns, respectively.
Nightmares
7 and 8, however, involve different jobs for the three jugglers.
The first two people throw four passes in a row, while the other
person throws only two passes in a row and then a self. Of the
two people throwing four consecutive passes, one starts the four
passes with a right and the other starts them with a left. The
third person in each of these throws two passes to one person
followed by a self, then two passes to the other person and a
self. Number 7 is Hovey's Original Nightmare, which is based on
the sequence: inside-inside, outside-outside, self-self.
Number 8 is based on the opposite sequence: outsideoutside,
inside-inside, self-self. Note that an "II" or
"00" sequence always represents one pass to each
person.
By
the way, the patterns in the list come in mirror image pairs.
Nightmares 1 and 2 are mirror images of each other, as are 3 and
4 and finally 5 and 6. If you look carefully, you will find,
however, that
The
Possible Roles in the Collected Nightmares Since
in Fig. 4 each of Nightmares 1 to 6 is comprised of three people
doing the same thing, those six patterns represent only six
different roles for you to learn as a passer.
On
the other hand, each of the other two patterns, Hovey's Original
and Hovey's Opposite, is made up of three
Of
these twelve roles, those from nightmares 1 and 2 are mirror
images, as are those from 3 and 4 as well as 5 and 6. In each of 7
and 8, the first two roles are mirror images of each other, and
the third role is its own mirror image.
If
you consider pairs of roles like OIIOss and IOOIss to be sort of
equivalent for learning purposes, and if you assume that mirror
image roles are easy to learn, you're left with only these four
role types to learn to master all eight of the Collected
Nightmares: OIIOss (for 1 through 4), IIsOOs (for 5 and 6), and
IIOOss and sOIsOl (for 7 and 8). Now just find two other
day-dreamers and get to work! Nightmare
Comments When
I described to Hovey Burgess the versions of Hovey's Nightmare
that Juggler's Workshop and Patterns had described in the
past, he concluded that those versions actually invoked more of
the "spirit" that he was shooting for in his original
version.. This is because the sequence IIsOOs is symmetric with
respect to inside
In
the above Collected Nightmares, you may realize that if you do
anyone of these patterns, you really aren't doing a balanced
sequence. For instance you'll do something like IIssOO starting
with the right, but never starting with the left. So for a
symmetric challenge, try alternating between two consecutive
nightmares in Fig. 4, such as between 5 and 6 or between 7 and 8,
switching after every six counts. This will give you an ultimate
12-count nightmare. Fortunately, I won't even begin to suggest
that you should try doing all eight nightmares in sequence, or
worse, all eight including enough repetitions so that you can all
do all 12 individual roles. That would be a tough 72-count cycle
to remember. If
you have any
comments or
suggestions |