Page 11                                            Spring 1992

Reviews

 

BOOKS

 

The Devil Stick Book

By Todd Strong. Brian Dube, New York. 1990. 107 pages. $9.95 soft cover.

 

Todd Strong, former IJA board member and teacher at the French National Circus School, teaches in his book the methods of learning the devil stick. It is a comprehensive work, covering basic technique, tricks, other skills and the history of the prop.

 

Strong's book is divided into seven chapters. After offering some good thoughts on learning skills, breathing and practicing, he introduces terminology, then presents his first section gently and slowly. He describes gripping the sticks, trapping and "normal, regular devil sticking." He continues with beginning variations, important factors for proper sticking technique, and more consideration of how to practice.

 

The next section, more than a third of the book, shows the breadth of possible tricks. Strong explains both simple moves and very advanced ones, including single sticking, crossed arms, dual center sticks and "chop­sticks" variations with up to three center sticks.

 

A brief and valuable (and deliberately repetitive) chapter on balancing follows, and then another on games and partner possibilities. Strong's ideas for team tricks are based on those from juggling and diabolo moves, and, as he points out, most are seldom seen with devil sticks.

 

The well-documented history of the devil stick is fascinating. It speculates on the origins of the prop, covers its "discovery" by Europeans in China, and reveals the etymology of its name. The book's last chapter encourages exploration and experimentation with the devil stick, emphasizing the plethora of possibilities.

 

The Devil Stick Book is easy reading, and it is illustrated well with simple, accurate drawings. The grammar and punctuation are occasionally poor, but the instructional content does not suffer because the expla­nations are easy to understand and the tips helpful.

 

The laid-back format of the book works well, though at times it is a little too cute. Using aikido sayings and analogies to other objects to describe tricks, Strong conveys successfully the joy he takes in playing with the devil sticks, and that which the reader could experience as well.

by Toby Ayer

 

Seven Long Years Until College

By Mary Jane Auch. 1991, Holiday House, New York. ISBN 0-8234-0901-5. $13.95 hard cover.

 

When her new stepfather imposes restrictions on her, and her best friend moves to Cleveland, Natalie takes drastic steps to stem the tide of change in her life. She runs away to college to join her sister.

 

The confidence that comes from learning to juggle from her sister's new boyfriend, Xandy, makes her feel better.

 

But a dropped beanbag wreaks horrible havoc in her sister's dorm room. The act plays great back home, however, when she gives a command performance in her 6th grade class, and proves the catalyst to her psychological comeback. "What a day. So what if those stupid girls had laughed at me in the dining hall? They probably didn't even know how to juggle," says the heroine triumphantly.

 

The brief use of juggling near the end, as well as a cover illustration of Xandy juggling chicken wings, are its only mentions in this book, which is written for early teenage girls just like Natalie. The author, Mary Jane Auch, lives near Rochester, N.Y., and has written four other novels.

 by Bill Giduz

 

COMPUTER PROGRAMS

 "3 ball Juggler" and "5 ball Juggler" By First Magnitude, Centerville, OH.


" Juggle!" (ver. 2.2)

By Michael Kramer, Napa, CA.

 

There are a variety of ways that the interests of jugglers and computer users intersect, and these two very different kinds of pro­grams illustrate that point.

 

The first kind is the tutorial programs by John Gallant of First Magnitude. His "3 Ball Juggler" teaches the basics of three ball juggling, and "5 Ball Juggler" instructs the accomplished three ball juggler on the principles of five ball juggling. The second kind is the juggling pattern animator, simply called 'Juggle!" by Michael Kramer, which will display predefined patterns and allow the user to define his or her own patterns.


Both programs run on IBM PCs (and true compatibles) under DOS with at least 512K of RAM. The programs from First Magnitude also require a color monitor (EGA or VGA). Be sure to specify floppy diskette size (3-1/2" or 5-1/4") when ordering.

 

First Magnitude's "3 Ball Juggler" and "5 Ball Juggler" are excellent educational programs. Both programs use step by step instructions, including good hints and suggestions for practice, with the same high quality as books on the subject.

 

But then the programs go one step further than books can by illustrating each lesson using computer animation. Lessons may be rerun, the speed of the animation changed, and you can specify whether you want the balls to leave dotted trails behind them. The graphics quality is good and the animation quite smooth and without flicker.

 

Unlike juggling pattern animator programs, these tutorial programs actually display a person making the throws. The hands and arms move, not convincingly, but instructively, showing the carry as well as the toss. The user can customize the programs, too, changing the colors of the balls, the background, and choose among a number of different jugglers including male and female Caucasians, an Afro-american male, and even a space alien. Alas, the space alien only has two arms!

 

The author, John Gallant, an IJA member who juggles with the Dayton jugglers and teaches juggling himself, says he intends the programs for non-jugglers, especially those who do not have the good fortune of having jugglers around to help. The programs are complete and easy to use, have good on-line help and come with a small booklet on run­ning the programs and tips on ball con­struction. Each program is available for $15, or both for $25, plus $3 postage and han­dling, and may be ordered directly from First Magnitude.

 

The pattern animator program, "Juggle!", is a educational program directed at those who already juggle or are learning from some other source. The program allows the user to view patterns, and vary the speed, number of balls, location of toss and catch, height of toss, and so forth. In this way one can slow down or repeat a trick until you really un­derstand it. In addition to animating a sin­gle juggler as seen from the front, the program also has animations of passing as seen from above. The program comes with a small library of predefined patterns and the ability for the user to specify new pat­terns. New patterns can be specified by de­scribing where each toss and catch is made, the toss height, and so forth. Alternately, patterns can be specified using the site swap notation of Bruce Tiemann and Bengt Magnusson (see JW, Summer 1991).

 

I found "Juggle!" to be quite useful, but I also found it a little cumbersome to use and not as polished as it might be. Since only the balls are shown, the balls turn into diamond shapes when they are in a hand to illustrate the carry. No distinction is made between the left and right hands, so an animation of Mills' Mess (which is not included in the predefined library) would give a less than complete picture of the trick. The user interface has the excitement of a spreadsheet program (that's pretty glum), only using color in the actual animation.

 

Unfortunately it does not include a site swap pattern generator program, and specifying a pattern using that notation requires the user to also specify any "start up" tosses which must be made to get into the pattern, which can require a great deal of thought. It also does not detect "bad" patterns, such as those which don't repeat, making it easy to generate dumb animations as well as clever ones. The on-line help is limited, pretty much inviting you to experiment with val­ues, and no printed documentation is provided. It was also pretty easy to crash the program by providing bad input.

 

On the whole "Juggle!" is an extremely handy tool, which can display quite complex, multiple ball patterns. The price is low enough, at $10 plus $2 for shipping and handling for the latest version, but you may have to be patient when trying to teach it new tricks.

 

IJA life member Michael Kramer has just completed a rewrite of the program, and is planning to make a Macintosh version of the program in the future. Michael also taught a crash course in juggling at the Ringling Bros. and Barnum & Bailey clown school and is preparing a book on the juggling methods taught there.

Reviewer Stuart Celarier is a software engineer and IJA life member living in Portland, Ore.

 

Fiendish Freddy's Big Top O'Fun

By Mindscape, Inc. IBM, Tandy & 100% compatibles. 512K minimum; Five 5.25" diskettes. Supports EGA, MCGANGA, & Tandy 16 color modes; Also supports Ad Lib sound; Joystick optional.

 

You need $10,000 or you lose your six-act circus! Fiendish Freddy, scumbag, wants to seize the big top. What will you do to raise the money? This is the challenge of the game. The feats performed are high dives, trapeze, knife throwing, tightrope, human cannonball, and JUGGLING!

 

The juggling features a clown riding a uni­cycle. You control movement, catching, and throwing of objects in a shower pattern. A seal throws in the objects (balls, clubs, torches, and knives) and you must juggle for a designated time period. Five drops are allowed. Sometimes Freddy throws a bomb into the pattern! If you drop it, you blow up!

 

You may choose to practice or to perform. If you perform you get at least two tries. Freddy sometimes tries to mess you up, so beware! After each act, judges come out and, well, they judge you.

 

This game was attractive because of the juggling and the price tag of $5.00. It's well worth it. The graphics are good. The judges are very comical. Overall, the game is difficult to master but lots of fun. The sound effects are okay, but quickly cause a headache. The major drawback is the copy protection, which requires a different password from the manual each time you play.

by Sandy Amass, Purdue Juggling Club

Screen from First Magnitude's "Three Ball Juggler"

Screen from First Magnitude's "Three Ball Juggler"

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