Page 41                                            Spring 1996

Supernova

I don't remember exactly why we called this pattern invented at the Lodi festival a Supernova, but maybe it was because of all the clubs that seemed to emerge from the big explosion. Anyway, if you're game, here's a triangle passing sequence that should provide a challenge and some fun. It's based on the 7­club 1-count pass-pass-self (PPS) pattern (see the Spring 1993 Juggler's Workshop), so that would be a good pattern to master first. Here we've added one more juggler and three more clubs, to make a ten-club triangle with six counts and very few selves.

 

In this pattern, two people perform the two roles from the 7 -club PPS; one throws double, double, self, while the other does self, single, double. The third person in the triangle does a 1-count (no selves), passing all singles.

 

Figs. 6, 7 and 8 show where the three jugglers throw to. An interesting aspect of the Supernova is that, although each of A and C passes to both other jugglers, B passes only to C. A passes only diagonal doubles, doing out­side-outside-self then inside-inside-self. B does self-single-double (the doubles are diagonal passes), passing only to C. Meanwhile, C throws all single passes, always throwing two in a row (R,L or L,R) to A followed by one (R or L) to B.

Fig. 9 shows the sequences of throws for each juggler. The superscript 1 or 2 indicates either a single or a double pass to the given person (A, B or C). An "s" represents a self, and the subscript R or L is the hand that the given person is throwing to. Note that all sin­gles are straight and all doubles are diagonal

but the complexity of the pattern is hidden in the fact that one juggler does RRLL (B in Fig. 5). If the hands of both jugglers in that dia­gram were always alternating R and L, then the figures arrows would indeed represent the normal 1-count, with no diagonal passes.

The one tricky part of the pattern occurs on the second count, when both jugglers are throwing diagonal singles at the same time (A does L-L and B does R- R). If these throws are completely symmetric, then they are bound to collide in the middle. But the collision can be avoided relatively easily. I suggest having juggler A throw that diagonal from well inside (from in front of the body) to a bit outside the shoulder. Juggler B can throw from outside the leg to a little inside (perhaps right at the edge of the shoulder) and can also try to de­lay that throw a tiny amount so that it goes behind B's diagonal pass. It doesn't take much adjustment to avoid the collision, so passes (R to R or L to L). As Fig. 9 shows, all three jugglers start at the same time with their R hands. The columns in the figure represent the alternating Rand L hand throws of the three jugglers. To simplify things, we'll have juggler C start with four clubs, and A and B with three each.

 

Note that although Ns passes are all diagonal doubles, the two inside throws actually go straight ahead from A, since the two other jugglers are positioned outside of those inside throws. Ns outside throws, on the other hand, cross quite sharply relative to each other. Of Ns two consecutive passes, the first one always goes to B (as in a 3-count feed).

 

B should pretty much face C, since that where all of Bs passes go, first two consecutive passes (single, double) to C's right, then two passes to C's left. Band C need to make sure to throw normal singles and keep them from drifting too high. There is often a tendency to throw singles undesirably high when you're looking up to catch doubles. So be sure to pass the singles well below where you're looking when you're catching doubles.

 

Also make sure everyone's inside passes (passes going to the L hand of the person on your left or the R hand of the person on your right) are good and long. They should come in at shoulder level, in order to allow the re­ceiver to throw another club under the incoming pass. Avoid the common error of throwing those inside passes short - that causes the receiver to have to turn and hurry and often results in the next throw being even worse.

 

Finally, you can try the Antimatter Supernova, which you can do by simply having B and C trade places and then having everyone throw to the same people and hands as before. Be careful not to let a normal Supernova get too close to an Antimatter Supernova!

 

If you have any comments or suggestions for juggler's Workshop, write to: Juggler's Workshop, Palo Alto, CA or call Martin Frost.

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