Page 44 Spring 1995
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         Causal
          Diagrams I
          wrote a computer program that implements one particular kind of
          juggling notation known as causal diagramming (introduced to me by a
          juggler named Martin Frost). This notation can be handy for doodling
          around trying to find new multiperson passing patterns. (Actually, I
          started writing the program. Its still rickety and unfinished, and
          will probably always remain so - it was more an experiment in
          QuickDraw GX programming than anything else.) 
 The
          program implements a kind of active graph paper, allowing you to draw
          only "legal" throws, and constraining your diagrams in
          appropriate ways (such as preventing you from drawing throws that go
          back in time, for a start). 
 Fig.
          1 shows the diagram for a juggler doing a basic three-object pattern
          (called a cascade), and will serve to show both how the notation works
          and how juggling works. First the diagram: Time marches off inexorably
          to the right, divided into nice, even steps (called counts} . A
          juggler is represented through time as a row of Ls and Rs,
          representing the jugglers left and right hands, alternately throwing
          things. A thrown object is represented by an arrow from the hand that
          throws it to the hand that catches it. The pattern wraps around at the
          dotted lines, and repeats endlessly - or until someone drops
          something. (The program always shows two repeating cycles like
          this.) Note that the arrows (throws) form an unbroken line traveling
          through time from left to right, and that each 
 Contrary
          to what you might think at first glance, the overall path the arrows
          make doesn't directly trace the path of an individual club. If it did,
          this would just be a diagram of throwing one club back and forth
          between two hands. (That's a necessary prerequisite to juggling, but
          is definitely not juggling.) Instead, each throw displaces a club that
          is always assumed to be held, waiting, in the receiving hand. Think of
          the juggler as holding a club in each hand, while the third is in the
          air. The incoming club displaces the club that's already there,
          forcing the juggler to throw it elsewhere. In a cascade, the displaced
          club is thrown back to the opposite hand, where it in turn displaces
          the club that's there, which goes back to the first hand, displacing
          the club that's there, and so on, ad infinitum. (Note that although
          I'm saying "club" here, all these principles apply equally
          well to balls or rings or rubber chickens.) So the chain of throws
          is really a conceptual one, not a material one; it's a chain of cause
          and effect through time. Diagrams
          of Passing Fig.
          2 shows two jugglers passing with each other (the repeated cycle was
          cropped for space reasons). Note that they juggle in time with each
          other, like musicians keeping a beat. (When juggling with clubs, you
          actually hear the beat, when the clubs slap into the jugglers' hands.)
          Both jugglers throw a club to each other at the same time, both from
          the right hand (though it could just as well be the left). Throwing a
          club to another juggler "breaks" the juggler's continuous
          line of throws, but the 
 Because
          of the close timing, both jugglers must agree on the pattern before
          starting. The pattern in Fig. 2 is called a four-count because there's
          a pass every four counts. (Another name for this pattern is every
          other, referring to the fact that every other right hand throw is a
          pass.) The four-count is a very common pattern, and for most club
          jugglers this is the default, "idling" pattern. Since
          there's so much time between passes, it's possible to do lots of fancy
          free-form tricks (affectionately known as "throwing trash")
          in the midst of the pattern. Of course, "so much time" isn't
          really much time at all: a club juggle is roughly 160 counts per
          minute, so there's just over a second between the passes in a
          four-count. 
 These
          diagrams show nothing about spatial relationships, by the way. The
          usual situation has the jugglers facing each other 6 or 8 feet apart,
          but the same patterns .can be done standing side by side, back to
          back, or even with one juggler standing on the other's shoulders.
          These diagrams show only the "connectedness" of the pattern
          through time, and in fact you can draw patterns that work fine on
          paper but are difficult to actually do because of mid-air collisions.  | 
    
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