Page 20 Fall 1997
Hurries by Martin Frost
And
now for something completely different. No longer will we always pass
using just the plain ole boring sequence of throws throwing
away that basic tenet of juggling that says you almost always maintain
an even rhythm of rights and lefts!
The
Hurry The
hurry is the basic even-rhythm breaker. It's a throw that arrives
before it "should" because it's thrown to the
"wrong" hand. And that means you have to rush a throw so
that you can catch the hurry. If you're like most jugglers, you
haven't dealt with hurries much, if at all.
Right-to-Right
Single A
good example of a hurry is a right-toright (R-R) single thrown in a
simple 2-count passing pattern (see the solid arrow in Fig. 1). This
is a diagonal pass in place of a normal straight R-L pass. Usually the
R-R would be thrown as a "late" double, giving the receiver
ample time to work it into the regular rhythm (by omitting a self).
But a R-R single actually arrives one count early (at the time it
should have reached the left hand, which would have been quite ready
for it). The receiver of the RR single still omits the self but has
to quickly throw another right hand pass in order to be able to catch
the R-R. The receiver is thus hurried - or more aptly, the receiver's
right hand is hurried. The
result for the receiver of this hurry is two right hand throws in a
row, with no left hand throw in between, and that's a common of
receiving a hurry - two throws in quick succession by the same hand.
Try
the R-R single in a 2-count. It shouldn't be hard for most passers to
handle. It's mostly a surprising thing to receive (but now you
shouldn't be too surprised!). If you and your partner have trouble
with this, try making the R-R single slightly slow and
lofty, compared to a single to throw). But just loft it as much as needed, which hopefully will be less and less as you and your partner gain experience. Be sure to keep it a single - underturn it if you make it lofty, so it doesn't wind up overspun to spin it less, throw from the knob and don't use any wrist. Actually, avoid overspinning the hurry even if you don't loft it, because an overspun club itself already forces the receiver to hurry a bit in order to catch the club right side up.
Left-to-L Did
you try it, the R-R single? Wasn't so bad, was it? Well, now try
another very similar hurry: the L-L single in the same 2-count (see
the dotted arrow in Fig. 1). This throw would normally be thrown as an
"early" double to arrive on time, but it arrives one count
early as a single. Again loft the L-L single a bit, at least at first,
to reduce the amount of the hurry. Here's some advice to the receiver:
Don't panic - just hurry a bit, that's all.
More
Hurries Now
try a curious combination of the above. In a 2-count, throw a R-R
single immediately followed by a L-L single. How many times is the
receiver hurried? For more fun, try repeating this combination
continuously. The receiver just passes normally (right to left). (If
the receiver also does the same combination in response, and if you
can keep it going, you get a weird pattern that I call the Half-Count
because of its strange rhythm. More on that next year.)
You
can use the above late R-R and early LL singles as hurries in any
pattern that has straight passes and selves, for instance in a
3count or a 4-count. Just take any place where you might throw a
double and throw a single instead - instant hurry. In theory, you
could throw a double in place of a triple to create a hurry the
problem is that your partner has to notice the hurry coming, and a
hurrying single
The
3-count is a great pattern for throwing hurries because you can do
both the late and the early single from either hand. You can also
throw hurries as mentioned above in a 2count. And the 4-count gives
you plenty of time to recover between passes after a hurry. But the
3-count is where the fun is. Here's why.
Jim's
3-Count This
particular combination of hurries done in a 3-count was suggested in
rec.juggling by Jim Brennan of Lincoln, Neb. (creator of Jim's Jam -
see the Fall 1996 Juggler's Workshop).
I've named this pattern for him because I was teaching it to lots of
people and needed a name, and he rightly deserves the credit for
suggesting this as a regular pattern. Its hurries are no longer merely
occasional.
The
basic idea of the pattern is relatively simple, and that makes it
straightforward to learn, even though the resulting rhythm will feel
rather strange at first. Each juggler really does a 3-count (self,
self, pass), but one juggler
passes only diagonally (R-R and L-L) whereas the other juggler
passes straight (R-L and L.R) - see Fig. 2.
The
unusual thing about this pattern, however, is that you don't always
alternate R and L hand throws. You don't even alternate R and L
passes. So what do you do? Simple.
Do a 3count with one person throwing only diagonally, but after a
pass from one hand, don't assume that the
The
second self of the 3-count is always normal, from the hand that didn't
throw the first self, and the pass after that is also normal, from the
hand that did throw the first self. So you always do self-self-pass,
alternating hands within each such set of three throws. The
only time you might have to hurry, as you can see, is with the first
of your two selves.
You
always throw back to your partner the club your partner just threw to
you. So just like in a normaI3-count, you're always passing the same
two clubs back and forth. But they don't go back and forth in the same
path here. One club actually follows the other around the four hands
in a figure eight. Use two conspicuous clubs for the passes so that
you can watch them run around the pattern.
Remember that this is still a 3-count. You're both always passing at the same time, and then you do two selves, starting with the hand that is receiving a pass. Half the time, the first of those selves is with the same hand that just passed - the result of a hurry. Now just remember whether you're passing diagonals or straights, and relax. I've found that the easiest way to do Jim's 3-Count is to just go with the flow - don't expect particular passes. |